Sakura and Blade
A downloadable game for Windows
"This is a story of self-discovery and protection"
Play Through Video
Introduction
"Sakura And Blade" is a third-person action game developed with UE5, focusing on action as its core mechanic.
We aim to design gameplay that revolves around the interactions between the Player, AI, and Levels.
We are trying to create more possibilities beyond the traditional Player-AI dynamics in action games.
Control Scheme
Basic Control Scheme
Movement: W,A,S,D
Jump/Double Jump: Space
Dash: Shift
Light Attack: Mouse1 (M1)
Heavy Attack: Mouse2 (M2)
Lock/Unlock Enemy: Middle Mouse
Grappling Hook: Q (For grappling enemies or platforms)
LAI: E
Interaction: G
Pause Menu: Tab
Light Combo | Stagnant: _
L1: M1 + M1 + M1 + M1
L2: W + M1 + M1 _ + M1 + M2
L3: S + M1 _ + M1 + M1 + M1
L4: S + S + M1 + M1 + M1 + M1
Heavy Combo | Stagnant: _
H1: S + W + M2 + M2 + M1 + M1
H2: S + S + M2(loop)
H3: S + W + M2 + M2 + M1 + M1
Air Attack Combo
Float L1: S + M2(click)
Float L2: S + M2(hold)
Air: (in Air) + M1
Air Dash Attack: (in Air) + W + W + M1
Skills
Empowered Slash: 1
(Unleashes powerful slashes)
Fury: 2
(Enhances self, granting increased defense)
Whirlwind: 3
(Unleashes a whirlwind, pulling enemies toward its center
while dealing damage)
Spatial Cut: 4
(Deals massive damage over a wide area)
Credit
Producer: Wanghuai Chen
Lead Designer: Guihao Hao, Xuanren Chen
Lead Programmer: Guihao Hao
Lead Artist: Moshi Lee
Programmer: Yonggang Wang, Duhuan Bing
Environmental Artist: Xiao Jing
Composer: Zizhen Lai
UI Designer: Ziyan Bi
Narrative Designer: Wanghuai Chen
Level Designer: Wanghuai Chen
Special Thanks to:
Yiran Luo - Programmer
Qingyue Liu - Environmental Artist
Yurika - Concept Artist
Updated | 29 days ago |
Status | Released |
Platforms | Windows |
Authors | Wanghuai Chen, XiaoJing_AYEM, Horo, LLaineBB, Bbrkd |
Genre | Action |
Tags | 3D, Indie, Story Rich, Unreal Engine |
Leave a comment
Log in with itch.io to leave a comment.